#include "common.h"
#include "lmodel.h"
#include "shadow.h"
#ifdef USE_SUNFILTER
float4 main(float2 tc:TEXCOORD0,float4 tcJ:TEXCOORD1):COLOR {
float4 _P=tex2D(s_position,tc);
_P.w=1.f;
float4 PS=mul(m_shadow,_P);
half s=shadowtest_sun(PS,tcJ)*sunmask(_P);
return s;
}
#else
float4 main(float2 tc:TEXCOORD0,float4 tcJ:TEXCOORD1):COLOR {
float4 _P=tex2D(s_position,tc);
half4 _N=tex2D(s_normal,tc);
half4 light=plight_infinity(_P.w,_P,_N,Ldynamic_dir);
float4 P4=float4(_P.x,_P.y,_P.z,1.f);
float4 PS=mul(m_shadow, P4);
half s=sunmask(P4);
#ifdef USE_SJITTER
s*=shadowtest_sun(PS,tcJ);
#else
s*=shadow(PS);
#endif
return blend(Ldynamic_color*light*s,tc);
}
#endif